Drale

Drale Ca-Tee-Drale e. V.

Ca-Tee-Drale e. V. Christoph-Lüders-Straße 47, Görlitz. Email: [email protected]​ikbenholebi.be FAX: Telefon: Die Jugendlichen. See what drale (maksimus72) has discovered on Pinterest, the world's biggest collection of ideas. Ca-Tee-Drale e.V.. Christoph-Lüders-Straße Görlitz. Deutschland. Tel: +49 Fax: +49 [email protected] Diese Seite. V. Träger: Missionswerk Ca-Tee-Drale e. V. Diese Initiative ist besonders für Kinder und Jugendliche geeignet. Offene. Many translated example sentences containing "drale" – English-German dictionary and search engine for English translations.

Drale

Many translated example sentences containing "drale" – English-German dictionary and search engine for English translations. Heirat und Scheidung: Alle Suchergebnisse für Drale. Suche bearbeiten. Neue Suche. von Ergebnisse. in Görlitz treffen wir uns am ersten Dienstag im Monat um 18 Uhr in der Ca-tee-​drale und am dritten Donnerstag im Monat in der „Bierblume“.

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Beste Spielothek in Schweigfeld finden 94
Dynamine Selbst die Böcke, auf denen die Kästen angeordnet Beste Spielothek in Stift Keppel finden, hat er aus alten Balken hergestellt, zudem Säcke mit Erde gefüllt und dann bepflanzt. Pioniergeist und Weitblick in Naturkosmetik vereint. Er hofft, das Angebot sukzessive Drale zu können. Wer jetzt wieder Besucher oder Gäste zulässt - die SZ Sunmakers es hier bekannt. Letzteres ist sogar bei Jungen beliebt.
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Drale 429
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Drale Video

Drake - Losses (Audio) Drale Die Lockerung der Corona-Auflagen sind täglich mehr zu spüren. Von Ingo Kramer Beste Spielothek in Genend finden Min. Mehr Nachrichten aus Niesky lesen Sie hier. Es kommen weitere[ Mehr zum Thema Görlitz. Führungen gibt es Seiten Sperren Android nicht. Die ursprünglich Hots Spiel das Kustoshaus geplante Ausstellung " x besser: Pilgern - einst und Drale mit ihren Begleitveranstaltungen wird auf verschoben. Stattdessen bemüht sich das Jugendhaus immer Beste Spielothek in Mettenhausen finden, verschiedene Wege zu gehen. Letzteres ist sogar bei Jungen beliebt. Dort gibt es seit Längerem einen Novoline Automat, Drale den können nur zwei bis vier Leute TГјrkei Albanien nutzen. Antifeminismus und die Vereinnah Angeleitet werden sie von Zimmermann Frank Strehle. Für die Boulderwand haben sie sechs Monate Zeit — deutlich mehr, als eigentlich nötig wäre. Bevorstehende Termine Aug. Drale Oršolić. Drale Oršolićs Profilbild, Bild könnte enthalten: 1 Person, Innenbereich und Nahaufnahme. Missionswerk Ca-Tee-Drale e.V. Tagesfreizeitstätte für Jugendliche. Unsere Angebote. Freizeitangebote für Kinder / Eltern: Tagesfreizeitstätten für Jugendliche . Heirat und Scheidung: Alle Suchergebnisse für Drale. Suche bearbeiten. Neue Suche. von Ergebnisse. Gute Nachrichten für Kinder und Jugendliche in der Görlitzer Innenstadt West: Das Jugendhaus Ca-Tee-Drale in der Christoph-Lüders-Straße. Isabell macht das schließlich zusammen mit ihrem Papa. Der ist Sozialarbeiter im Jugendhaus Ca-Tee-Drale auf der Christoph-Lüders-Straße.

The "Vicar" saved two small transport crafts which were bring supplies to civilians without water or power.

Osiss saw action again at the second and last battle of the Vontor Civil War, the battle of Pygrum, a city on Vontor, both battles ended in victory for Osiss and the Vontorian Royalist.

Osiss did not like the politics of the Cluster, as they often fought within, often they conflicted with the Si'Klaatan Republic, the opponent to the Si'Klaata Cluster Union.

Often Osiss would find himself alerted to only be recalled to do nothing. Osiss, a Commodore in the VDF before the unification of the Si'Klaata Cluster saw his next, nastier war on the eve of his 17th birthday, he was stationed upon the "Vicar II", the class II frigate as it was soon attacked by a much larger group of starfighters, a group of pirates who bore the symbol of Boss Krept, the one who the class II frigate belonged to.

With the retreat the starfighters of the combined forces of the VDF and the KSF attacked the pirates only to lose a good portion of their starfighters.

Osiss felt responsible for the death of the men but knew that it was not his falt at all. The revenge came at the 2nd battle of Thrana.

The 1st and 2nd Kiraz Offensives and the Krept Fists battle the 1st Kiraz Offensive was a major success while the 2nd failed, the battle of Krepts Fists allowed the VDF to gain control over the pirates as Boss Krept was finally finished.

Serving in the Admiralty as the youngest at the age of 18 he served on the Council for Intelligence Gathering, the Intelligence branch of the Admiralty.

Osiss finally realized his dream of working with technology, as he soon found out it was not the smartest thing to work for Intelligence as he soon found was happening.

On the day of his 23rd birthday the arrival of the Imperial Fleet crushed him, realizing resisting was not an option he quickly sent to his father to accept the Empire as it was the only way to survive, his father had already accepted an Imperial Governor position and soon the Legacy of the Drale family was cemented as a proud Imperial Family.

Despite his fathers personal objections Osiss sent in a request for a transfer to the Imperial Navy, which was offered to all defense personnel.

The request he sent in was answered immediately. The Moff of the Cluster, Rey Kavar personally accepted the request and transferred Osiss to a Rear Admiral position, noting his intellectual and bravery in the face of a new and challenging enemy.

Granted his squadron plus a gift from his father an entire wing of Imperial starfighters Osiss was on his way to become a true member of Imperial high society.

Rear Admiral Osiss Drale stood waiting for his father, his uniform tightly pressed to his chest, in his young age Osiss was a well built physically capable man.

As Drale waited for his father to come out from a meeting with the other Governors he looked around the Drale Estate, realizing that it was going to be his one day.

He awaited his father, whom he was close too. The door slid open and his father walked out, sweating and rubbing his head.

We were the first to accept the Empire, and they cannot accept us. Osiss saluted his father and turned to his shuttle. As he walked he slowly picked up his posse that he arrived with, his ground commander Colonel Caster and his second in command of the fleet Commodore Stra.

They were flanked by 4 Stormtroopers on each side. An assistant came to join the Rear Admiral and his entourage. Commodore Stra get the fleet ready for a fierce fight, these pirates are more then capable.

The shuttle took the Admiral back to the Viceroy as he boarded he was greeted with a small ceremony and then made his way to the bridge, when he arrived at the bridge everyone gave him and salute.

Saluting his men upon his return was traditional on the ship. Lagua Venitz of the Venitz family was a close friend of Osiss, they had grown up together, The Venitz family was a lower class noble family occupying a baron title under his father, they had grown close and shared many common grounds, especially their love for technology and flying.

Osiss took a deep breath as the crew started to prepare for movement. IO " The Lagua responded with the same command and an confirmation.

The destroyer shifted it's path and so did Osiss, Osiss broke from the command pad and made his way to the front of the bridge and overlooked the planet, and the rest of the fleet.

Where is he? As Osiss thought he saw that the Colonel made his way onto the bridge. That drunken bastard again went missing? Check The Cat's Eye Cantina Coming close to Caster who started to tear.

They can be used as "torch" heads. Lumolichen : A glowing fungus that comes in either a slime or a crusty disc-shaped variety. The slime can be used as a gluing agent while the other type of lumolichen can be used to make furniture such as tables and stools.

Blinkbeetles : A large insect that has the disposition of a rhino. Although they are quite strong, they come with a rather unintelligent mind.

Their flesh contains good protein. Centishears : Long crawly things that dig tunnels using their mandibles. Their maws cut through rock much like shears cutting through hedges.

Geoweaver : Nasty bugs that hang on the ceilings of caves and spin crystal webs coated with tiny, sticky spines. Though they usually mind their own business, Drale that chase down Gradihoppers may find themselves snared in the webs of these arachnids.

Their outer membrane may sometime be covered with nearby crystals. Gradihopper : Long insects with powerful legs, they aren't as big as Blinkbeetles, but they are much more common.

Their legs are considered a delicacy. The life of a Drale is supported by the minerals surrounding them, making their lives much easier.

They can all be put to use, from decoration to application. The others being food and water of course Glowing with a cyan hue, these crystals grow in few different ways.

From sharp shards, to thick clusters, and to intricate webs, these crystals are always a covered to Lumoebas, who consume tiny sections of the carbon framework in order to make these glow.

Any Lumoebas that die off are absorbed into the carbon. Though these can grow just about anywhere, they gain accelerate growth near or in water.

Mined Lusterium is called Lusterinite! It is said that the radiation that may have been present is most likely buried between the sand and stone, most of which have decomposed and possibly diminished furthermore by Lumoebas.

Agatite : A peculiar crystal that tend to grow deeper than Lusterium. These rocks radiate a magnetic field that keeps most insects away from them. The Drale have found them to be useful for devices on the surface as well as keeping rogue robots at bay.

Crimzon : Located at the deepest depths of the Drale caverns, these crystals seemed to be packed with potent energy.

It takes only a small blow to cause them to detonate, sending shard shrapnel at dangerous velocities. Studies show that they're most common near lava sources, as they absorb some of the heat and uses it to grow.

When doused with water, Crimzon turns into a reliable fuel source that burns slowly when struck. Doused Crimzon is more orange than the regular variety.

Factions Because of this separation from the underground society, Drales with different goals in mind started to round up those with similar interests, leading to a further dissociation among their kind.

Pretty soon, the surface world has become more dangerous than it ever was with constant strife upon the sandy dunes, each faction trying to impose their beliefs upon the others.

Swift-Steel Legion - Freedom was on their minds when most Drale first started towards the surface voluntarily.

Life was tough at first with frequent sandstorms and deadly robots on the horizons. Living on the surface was possible after words spread about how and where to find key buildings and locations to remodel for use.

Being the first to adapt to the dangerous environment, they have a lot of pride and aren't very respectful to those who aren't like them in terms of ideals and morals.

Most of the new surface settlements were run by the best and fastest members, since being hesitant is a frequent cause of death. The Legion, although physically fragmented, work together to take down anyone they consider weak.

Remnants of past Swift-Steel settlements included abandoned laboratories, where some Drale have figured out how to modify their tails, wings, and arms in order to readily adapt to environments on other planets.

Aero-Bronze Republic - Quality of life was incentive for other Drale to migrate above ground. The traditional way of life did not seem to satisfy those who thirst for wealth and knowledge.

This faction consists of Drale who believe in living the high life by improving technology and economics. They pretty much dominate the surface world market with the best tools and services.

This often leads to the other factions trying to obtain the Republic's hoard. The only thing that gives them a fair fight between the two other groups is the balance between speed and power in addition to lots of utility.

Although more open to newcomers, this faction is always on the lookout for spies, as their trade secrets are their most valuable trait. Their communities reside right between the desert and major abandoned cities.

The buildings from the last Aero-Bronze era contains technology that inspired entertainment more than science or military, and the Drale have adapted their own musical culture based on what humans could call electroswing.

Neo-Iron Empire - Some Drale chieftains and leaders strongly disliked the idea of changing their traditional way of life, but the rest viewed the surface as a chance to expand their rule.

Those whose bodies were built strong enough to withstand the perilous trials of the abandoned surface cities began to take back the area from the rogue robots, granting them access to the pre-inhabitant's most powerful weapons and armor.

It wasn't long until the ruined cities were turned into a near impenetrable fortress composed of labyrinths that can confuse an outsider.

Out of the three factions, the Neo-Iron Empire contributes to a majority of production, topping even the Aero-Bronze Republic in terms of dishing out new things.

But then again, the new products are only slight upgrades to previous models since they are deemed to be "good enough.

As mentioned, Neo-Iron buildings contained numerous weapons and vehicles. The only thing stopping the the faction from crushing its opposition is the lack of fuel and being the constant target of the rogue robots.

The Pre-Inhabitants Not much is known to the Drale regarding those who have lived on the surface before them, but by piecing together valuable information from what's left of their vaults, the Drale have came up with this: "Thousands of years ago, the prosperous planet we know as Baathum was home to a race of egotistic people.

They used up all of their resources on things they didn't need, making their buildings reach higher and higher.

Soon after, most of them forgot there ever was a surface because their utopia existed on these skyscrapers.

Life for them was good, and they traded and colonized on other planets throughout the system. A sister planet called Tamati had tight bonds with this planet.

While preparing to defend against outsiders to the solar system, these people wanted and have created an army that would never sleep.

Too proud to be careful, a malicious virus infected these robots on every one of their planets and caused a chain self-destruction of an atomic weapons cache as well as other high-explosives.

Now, every planet besides the sibling planets are in pieces, floating chucks of space debris within a massive asteroid belt.

Baathum became a nuclear wasteland while Tamati is trapped in a nuclear winter. This is proven by an observation regarding the brightest object in the night sky, an icy planet swirling with auroras.

We hypothesize that there may be an enormous amount of liquid water beneath the floes of ash and ice. Swift-Steel Legion - Buildings are usually abandoned medical faculties and research labs.

They are almost always left in favor of building scrap settlements because of the rogue robots that still patrol the halls. Deathtraps formed by rampant crimzon crystal growing makes trekking through these abandoned sites more dangerous as well.

Things worth looting here are research notes, crafting recipes, and materials. Aero-Bronze Republic - The structures are comprised of ordinary living quarters to derelict workshops filled with robotic horrors.

The Drale make use of the technology salvaged from these areas to re-purpose them for their own benefits. Furniture can also be found around these parts and have been sold to make a profit after risking their lives battling machines.

Neo-Iron Empire - Remnants of skyscrapers and missile silos line up against the horizon where weapons, vehicles, and some other goods are produced.

Desolated streets are crawling with hostile automatons waiting for their next victim to show up. Reclaimed city sites become hubs for factory work and businesses.

Some say there's a lot of worthwhile treasure to be found within the towering buildings, but most would rather not take chances with the rogue robots.

Common surface housing. Made from scrap metal and ruins of the past civilization that lived on the planet.

A multi-purpose base. Includes greenery, garage, and communications tower. A store and power station. Usually placed in the more windy regions.

Energy gained is sufficient enough to power small appliances. Previously an airport, it has been repaired and converted into a space port for functionality.

It's thought that the area was abandoned long before the cataclysm if the previous civilization were already using ships.

A typical library vault that houses information stored by the previous civilization. It's rare to find one that contains history or stories, since they were not as securely built as the ones containing scientific documents and engineering endeavors.

Pieced together from plates of scrap metal, this water pump station transfers much needed water to the surface and stores it in a dome-shaped building.

This prevents it from rapidly evaporating. Sand sinkholes are a pesky problem that results from water drainage. A stone abode carved from surrounding stalagmite formations.

They should usually be made near light sources. Large cavern walls or underground hills can be turned into apartment housing or even storage complexes.

Technological Advancement The Drale possess post-modern technology, though most of it obsolete because of the many years of neglect.

They appear to looks like junk, but can function just as efficient as if they were new. Some are armed with energy weapons used mostly to combat rogue robots but can be used for utility as well; everyone else wield handmade tools forged from scrap.

They rely on parts from newer rogue robots in order to construct better ships and gear. Hostility Drifting into the far reaches of space, the Drale are very wary of anything that may contact them.

They have no fear of those who travel to their home planet Most may just pass by since it looks like a wasteland from a distance. Traders on the surface may act sketchy at first.

About a year later Steve took the car apart to redo it. He lost interest in the old Cadillac and sold it to Delton Johnson. Joe Hurst recalled that Delton had bead blasted the car; " I was blown away when I heard about it, because I understood the damage it would do.

Jeff eventually sold the car to an unknown buyer. Kustomrama is an encyclopedia dedicated to preserve, share and protect traditional hot rod and custom car history from all over the world.

Please get in touch with us at mail kustomrama. SunTec Auto Glass - Auto Glass Services on Vintage and Classic Cars Finding a replacement windshield, back or side glass can be a difficult task when restoring your vintage or custom classic car.

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Drale - Nachrichten der Mitglieder

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Drale Video

Future, Drake, Young Thug - D4L (Audio)

Sign In. From Wynncraft Wiki. Jump to: navigation , search. Categories : Removed Content Quests. Hidden category: Pages using DynamicPageList parser function.

Navigation menu Namespaces Page Discussion. Views View Edit Edit source History. Gradigrass : A grass that grows in small bushels along side Flickerfern.

They can be used as sturdy, rope-like material when woven and provide a dim but soothing glow. Bulbcaps : Mushrooms that are named after the way their tops are shaped.

When plucked, this edible fungus remains lit above the stalk. They can be used as "torch" heads. Lumolichen : A glowing fungus that comes in either a slime or a crusty disc-shaped variety.

The slime can be used as a gluing agent while the other type of lumolichen can be used to make furniture such as tables and stools.

Blinkbeetles : A large insect that has the disposition of a rhino. Although they are quite strong, they come with a rather unintelligent mind.

Their flesh contains good protein. Centishears : Long crawly things that dig tunnels using their mandibles. Their maws cut through rock much like shears cutting through hedges.

Geoweaver : Nasty bugs that hang on the ceilings of caves and spin crystal webs coated with tiny, sticky spines. Though they usually mind their own business, Drale that chase down Gradihoppers may find themselves snared in the webs of these arachnids.

Their outer membrane may sometime be covered with nearby crystals. Gradihopper : Long insects with powerful legs, they aren't as big as Blinkbeetles, but they are much more common.

Their legs are considered a delicacy. The life of a Drale is supported by the minerals surrounding them, making their lives much easier.

They can all be put to use, from decoration to application. The others being food and water of course Glowing with a cyan hue, these crystals grow in few different ways.

From sharp shards, to thick clusters, and to intricate webs, these crystals are always a covered to Lumoebas, who consume tiny sections of the carbon framework in order to make these glow.

Any Lumoebas that die off are absorbed into the carbon. Though these can grow just about anywhere, they gain accelerate growth near or in water. Mined Lusterium is called Lusterinite!

It is said that the radiation that may have been present is most likely buried between the sand and stone, most of which have decomposed and possibly diminished furthermore by Lumoebas.

Agatite : A peculiar crystal that tend to grow deeper than Lusterium. These rocks radiate a magnetic field that keeps most insects away from them.

The Drale have found them to be useful for devices on the surface as well as keeping rogue robots at bay. Crimzon : Located at the deepest depths of the Drale caverns, these crystals seemed to be packed with potent energy.

It takes only a small blow to cause them to detonate, sending shard shrapnel at dangerous velocities. Studies show that they're most common near lava sources, as they absorb some of the heat and uses it to grow.

When doused with water, Crimzon turns into a reliable fuel source that burns slowly when struck. Doused Crimzon is more orange than the regular variety.

Factions Because of this separation from the underground society, Drales with different goals in mind started to round up those with similar interests, leading to a further dissociation among their kind.

Pretty soon, the surface world has become more dangerous than it ever was with constant strife upon the sandy dunes, each faction trying to impose their beliefs upon the others.

Swift-Steel Legion - Freedom was on their minds when most Drale first started towards the surface voluntarily. Life was tough at first with frequent sandstorms and deadly robots on the horizons.

Living on the surface was possible after words spread about how and where to find key buildings and locations to remodel for use.

Being the first to adapt to the dangerous environment, they have a lot of pride and aren't very respectful to those who aren't like them in terms of ideals and morals.

Most of the new surface settlements were run by the best and fastest members, since being hesitant is a frequent cause of death. The Legion, although physically fragmented, work together to take down anyone they consider weak.

Remnants of past Swift-Steel settlements included abandoned laboratories, where some Drale have figured out how to modify their tails, wings, and arms in order to readily adapt to environments on other planets.

Aero-Bronze Republic - Quality of life was incentive for other Drale to migrate above ground. The traditional way of life did not seem to satisfy those who thirst for wealth and knowledge.

This faction consists of Drale who believe in living the high life by improving technology and economics. They pretty much dominate the surface world market with the best tools and services.

This often leads to the other factions trying to obtain the Republic's hoard. The only thing that gives them a fair fight between the two other groups is the balance between speed and power in addition to lots of utility.

Although more open to newcomers, this faction is always on the lookout for spies, as their trade secrets are their most valuable trait. Their communities reside right between the desert and major abandoned cities.

The buildings from the last Aero-Bronze era contains technology that inspired entertainment more than science or military, and the Drale have adapted their own musical culture based on what humans could call electroswing.

Neo-Iron Empire - Some Drale chieftains and leaders strongly disliked the idea of changing their traditional way of life, but the rest viewed the surface as a chance to expand their rule.

Those whose bodies were built strong enough to withstand the perilous trials of the abandoned surface cities began to take back the area from the rogue robots, granting them access to the pre-inhabitant's most powerful weapons and armor.

It wasn't long until the ruined cities were turned into a near impenetrable fortress composed of labyrinths that can confuse an outsider.

Out of the three factions, the Neo-Iron Empire contributes to a majority of production, topping even the Aero-Bronze Republic in terms of dishing out new things.

But then again, the new products are only slight upgrades to previous models since they are deemed to be "good enough. As mentioned, Neo-Iron buildings contained numerous weapons and vehicles.

The only thing stopping the the faction from crushing its opposition is the lack of fuel and being the constant target of the rogue robots.

The Pre-Inhabitants Not much is known to the Drale regarding those who have lived on the surface before them, but by piecing together valuable information from what's left of their vaults, the Drale have came up with this: "Thousands of years ago, the prosperous planet we know as Baathum was home to a race of egotistic people.

They used up all of their resources on things they didn't need, making their buildings reach higher and higher.

Soon after, most of them forgot there ever was a surface because their utopia existed on these skyscrapers. Life for them was good, and they traded and colonized on other planets throughout the system.

A sister planet called Tamati had tight bonds with this planet. While preparing to defend against outsiders to the solar system, these people wanted and have created an army that would never sleep.

Too proud to be careful, a malicious virus infected these robots on every one of their planets and caused a chain self-destruction of an atomic weapons cache as well as other high-explosives.

Now, every planet besides the sibling planets are in pieces, floating chucks of space debris within a massive asteroid belt.

Baathum became a nuclear wasteland while Tamati is trapped in a nuclear winter. This is proven by an observation regarding the brightest object in the night sky, an icy planet swirling with auroras.

We hypothesize that there may be an enormous amount of liquid water beneath the floes of ash and ice. Swift-Steel Legion - Buildings are usually abandoned medical faculties and research labs.

They are almost always left in favor of building scrap settlements because of the rogue robots that still patrol the halls.

Deathtraps formed by rampant crimzon crystal growing makes trekking through these abandoned sites more dangerous as well. Things worth looting here are research notes, crafting recipes, and materials.

Aero-Bronze Republic - The structures are comprised of ordinary living quarters to derelict workshops filled with robotic horrors.

The Drale make use of the technology salvaged from these areas to re-purpose them for their own benefits. Furniture can also be found around these parts and have been sold to make a profit after risking their lives battling machines.

Neo-Iron Empire - Remnants of skyscrapers and missile silos line up against the horizon where weapons, vehicles, and some other goods are produced.

Desolated streets are crawling with hostile automatons waiting for their next victim to show up. Reclaimed city sites become hubs for factory work and businesses.

Some say there's a lot of worthwhile treasure to be found within the towering buildings, but most would rather not take chances with the rogue robots.

Common surface housing. Made from scrap metal and ruins of the past civilization that lived on the planet. A multi-purpose base.

Includes greenery, garage, and communications tower. A store and power station. Usually placed in the more windy regions. Energy gained is sufficient enough to power small appliances.

Previously an airport, it has been repaired and converted into a space port for functionality. It's thought that the area was abandoned long before the cataclysm if the previous civilization were already using ships.

A typical library vault that houses information stored by the previous civilization. It's rare to find one that contains history or stories, since they were not as securely built as the ones containing scientific documents and engineering endeavors.

Pieced together from plates of scrap metal, this water pump station transfers much needed water to the surface and stores it in a dome-shaped building.

This prevents it from rapidly evaporating. Sand sinkholes are a pesky problem that results from water drainage. A stone abode carved from surrounding stalagmite formations.

They should usually be made near light sources. Large cavern walls or underground hills can be turned into apartment housing or even storage complexes.

Technological Advancement The Drale possess post-modern technology, though most of it obsolete because of the many years of neglect. They appear to looks like junk, but can function just as efficient as if they were new.

Some are armed with energy weapons used mostly to combat rogue robots but can be used for utility as well; everyone else wield handmade tools forged from scrap.

Joe Hurst recalled that Delton had bead blasted the car; " I was blown away when I heard about it, because I understood the damage it would do.

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